Timber

Mobile App

Click the image to view
low fidelity prototype.

Read further for case study.

Timber is a location based peer-to-peer app with goals as simple as finding cheap wood, and as complex as establishing a community united by a love of woodworking & carpentry. It allows users to save time, save money, and save the planet.

Roles & Responsibilities

UX Research
UX Design
User Testing
Branding
UI Design

Audience

The average user is more likely to be males 35+, however Timber is for anyone looking to unload excess and/or receive free or discounted wood.

Problem

Users needed a well constructed digital space in which to efficiently limit interactions based on distance, price, and type of wood in question. Users needed to be able to efficiently limit interactions based on distance, price, and type of wood in question.

Solution

We utilized data from user research in the form of online surveys & forum discussions, live zoom interviews, and user testing (both monitored & unmonitored). After several iterations & final approval by the client, Timber was officially created in the form of a clickable prototype.

Deliverables

User Personas
S.W.O.T. Analysis
Flowchart
Paper Sketches & Prototypes
Journey Maps
Low Fidelity Wireframes & Click Tests

Tools

Google Survey
Figma
Maze.com
Zoom
Color.adobe.com

Process

Discovery & Research

Our journey through the woods begins with a Google survey. The survey was posted to multiple woodworking groups via Facebook, in addition to the link being shared by the client with fellow woodworking enthusiasts. This survey gave us significant raw data.

From these numbers we inferred:

  • Many people are operating within a budget

  • People would rather move forward with an alternative than wait for an ideal item
  • Users had an established mental model of a map screen
  • Most Users had at least a minimal concern with strangers arriving at their homes

Pain Points:

  • Wasting materials, especially those with multiple uses
  • Spending time shopping around for best deals or specific types of wood
  • Unneeded destruction of healthy trees
  • Hauling wood materials away after completing an exhausting job
  • Not having room for new/different materials

S.W.O.T. Analysis

Although Timber is an app with fairly niche motives, we decided a comparison to the tools closest to Timber was still a vital step in discovery. We then completed S.W.O.T. analyses on LetGo (mobile app) and Craigslist.com.

LetGo S.W.O.T. Analysis chartCraigslist S.W.O.T. Analysis Chart

User Personas

For the MVP we chose to represent all 3 personas crafted from the user research and tell their unique stories. We wanted Timber to be as simple, yet as flexible, in use as possible.

Meet Aaron

Elderly Woodworker

Demo

Age: 66      Male      
Retired      Daily Woodworker

User Story

"As a daily woodworker with an abundance of materials I'd like to help others by gifting them my surplus, so that I have more free room to bring in different materials as I need them."

Pain Points

  • Wife wants space cleared in his workshed before he accepts more wood to stockpile
  • Hates wasting materials that still have value
  • Feels like its too hard for youngsters to get into woodworking

Goals

  • Wants to keep wife happy
  • Wants to help others as much as possible
  • Wants to work with rare wood

Meet Harry

Father woodworking

Demo

Age: 47      Male      
Banker      Avid Hobbyist

User Story

"As a husband, father, & bank manager I need to be present for my family and not spend money we don't have, so that I can model discipline for my family."

Pain Points

  • Hates shopping when he could be woodworking
  • Refuses to put his love of woodworking before his family's needs
  • Hates waiting for a specific kind of wood to be in his price range

Goals

  • Wants to be present for his family
  • Wants to model financial discipline for his kids
  • Wants to save time & money

Meet Joe

Young woodworker

Demo

Age: 30             Male      
Contractor     Professional

User Story

"As a contractor who wants to work in a Circular Economy I need access to reclaimed wood so I can create unique pieces for my clients."

Pain Points

  • Hates online mediums that don't give enough info
  • Hate seeing healthy trees cut down
  • Is tired of clone style furniture

Goals

  • Wants to know the pros & cons of used materials
  • Wants to promote "living green"
  • Wants clients to have one-of-a-kind pieces

Information Architecture

User Flow

This basic User Flow demonstrates how Timber Users can select & save filters, then apply them to view matching posts.

User flow chart

Wireframes & Paper Prototypes

From simple wireframes on graph paper to arts & graphs style paper prototypes, this step of the process produced tangible deliverables that directly shaped the digital wireframes to come.

Wireframe sketchWireframe sketchWireframe sketchPaper prototypePaper prototypePaper prototype

This is the 1st iteration based of the paper deliverables and informal discussions with members of woodworking & carpentry communities online.

1st iteration of digital wireframes

This 2nd iteration comes with a sign in sequence, as well as a redevelopment of the "Filters" page as per feedback from the client.

This is the version that was offered online for unmonitored user testing via Maze.com, as well as the 1st round of live testing via Zoom.

2nd  iteration of digital wireframes

User Testing

This was a very eye opening experience! Not only did we learn Waze provided the click test after specifying tasks, but the results came packaged with in-depth analytics such as time spent on page, heat maps, and success rate (both direct & indirect).

We were able to test on 3 tasks:

1.  "Pretend you are using a different phone. How would you tell others you have excess wood available?"

Pic of task results from maze.com

2.  "Pretend you are new to the app. Search for firewood within 15 miles of your zip code."

Pic of task results from maze.com

3.   "Pretend you have used this app before. Set yourself up for notifications."

Pic of task results from maze.com

In all honesty, the results were terrible:

And that wasn't just due to it being unmonitored! The users who completed the testing via Zoom had many pain points also.
And they were quite vocal about them...

1st Graphic of direct quotes

3rd Iteration- This is the iteration that came to life after the unmonitored testing & first round of live testing via Zoom. We focused on cleaning up unclear icons, as well as adding simple text to describe them. We nailed down exactly what should be included in both the "Post" & "Filters" criteria.

The biggest thing we accomplished was taking a step back and simply following the mental model established by many apps with a main map screen. By placing the "Filters" & "Location" icons directly on the map, we  saved users from hunting for them and prevented frustration.

3rd iteration of digital wireframes

The major differences were all validated by a second round of monitored tests results and user feedback via Zoom. The overall reception was as different as night & day compared to the first round!

1st Graphic of direct quotes

Feeling confident, we presented this iteration, along with the findings that led to its creation, to our client. We also presented the client with a color palette easily customizable from 3 different variations.

Graphic of Timber color palette
Image of Timber home page in orange trimImage of Timber home page in green trimImage of Timber home page in brown trim

Conclusion

And this is where we are with Timber. Our client is deciding on the best application of the color palette, as well as lining up potential advertisers. We educated the client about the need for alternative text via Aria. We also made clear that we'd need to develop a landscape mode for those needing increased viewability.


Overall, it was a robust sprint in order to get the final clickable prototype ready. The ability to distribute a link for the Google survey proved invaluable during the current pandemic. Being introduced to maze.com as a source of unmonitored testing was another boon, but we do need to remember that some testers are mavericks and will click all over an app when unmonitored. That was still no excuse for those dreadful numbers from the 1st round of testing.


It's amazing how close we thought we were before that round of testing. Being able to obtain those numbers, as well as the feedback from the live testing via Zoom, really gave us concrete pain points and directly led to changes made that ultimately yielded our MVP.


Oh, and how did the guys we met earlier feel about it? Take a look at their User Journeys and see for yourself.

User journey graphic for AaronUser journey graphic for HarryUser journey graphic for Joseph
Link to low fidelity prototypeView "FulFill" case study